Archive for the ‘Art and Design’ Category

The Found Poetry of Happiness: Stefan Sagmeister “The Happy Show”

June 1 2012

post by Rachel Pastan

Not long ago ICA’s social media channels were running pretty dry, sort of like those so-called canals on Mars, a planet on which water has yet to be discovered.

Mars

NASA image from Viking I orbiter, 1980

This year, though, our Facebook, Twitter, and YouTube channels are flowing in streams while meetings about social media swim across our calendars.

It’s not easy to decide how to use a new form, maintaining the voice and priorities of the institution while hurtling down the Niagara of platforms, images, abbreviations, exclamation points, urls, likes, repostings, friends, and followers. Which way is up? How much is enough? Will these old barrel staves of thought, judgment, and grace protect us in the torrent?

One current ICA exhibition, Stefan Sagmeister The Happy Show, has proved an ideal testing ground for social media: its flexibility, allure, and potential creativity. The Happy Show has its own Tumblr page, a sunny yellow miscellany of photos, quotations, video clips and—predominantly and wonderfully—drawings by visitors of what happiness looks like to them.

We have a station in the show with cards and markers, inviting viewers to make these pictures.

Happiness drawing station

Every week ICA’s assistant digital media editor, Pam Yau, retrieves the cards, sorts them into categories (activities, animals, people, food, etc.), scans them, and sends them off to Sagmeister, Inc. where a few are selected for inclusion on the Tumblr, and all are fodder for infographics.

Happy food infographic

Sagmeister, Inc.

You can see all the drawings on Flickr, a diversion I highly recommend. People have drawn palm-treed islands, roller skates, DNA strands, lips, space ships, ham haunches, laundry hanging jauntily on the line, and many suns.

Sagmeister has also issued a series of questions via Twitter for visitors to answer:

What is the happiest word?
What would you do if you had a year off?
What food makes you happy?
What have you done to make someone else unexpectedly happy?

Followers have Tweeted back in droves. Their responses, especially when considered in grouplets, read almost like found poems:

What Would You Do If You Had a Year Off?

Road tripping from Alaska to Patagonia.
Write a book, maybe? Learn Indian handicrafts?
Photograph Irish dancers in every country possible.

* * *

What Did You Do to Make Someone Else Unexpectedly Happy?

I took care of a dog last summer. I emailed pictures of her every day to her owners with funny captions.
I like to write an unexpected postcard to my friends.
Remembered to bring the macchinetta del caffe camping!

* * *

What Food Makes You Happy?

A runny boiled egg with potato waffle soldiers for dunking.
Nutella crepes.
Oysters on the half shell.
Lasanga….yeah!

Stefan Sagmeister goes out of his way to say that his exhibition will not make you happier. And in general, whether or not social media promotes happiness (this blog excepted) is still an open question. That said, the lively, imaginative, diverse outpouring of material being shared online around The Happy Show is truly a delight. It may not make you as happy as a Nutella crepe or seeing a flying saucer, but for a virtual experience, it’s right up there.

* * *

Stefan Sagmeister: The Happy Show is open at ICA through August 12, 2012.

To sign up for Miranda‘s mailing list, email miranda@icaphila.org.

After the Monkeys: The stories exhibitions tell

February 24 2012

post by Rachel Pastan

“Okay,” Mary Grace says. “What do we have after the monkeys?”

“The mirror,” Paul suggests.

“That’s another thing we should try out,” Stefan agrees. Stefan Sagmeister, a graphic designer known for his innovative typography and his work with bands like The Talking Heads, is at ICA this sunny Monday for meetings about The Happy Show, his upcoming exhibition. When I came in to work this morning, he and his staff were already busy, measuring the stairs and taking pictures and examining the doors on the elevator.

The Happy Show will not only fill ICA’s upstairs galleries and Ramp, it will extend out onto the mezzanine, into the elevator, down the stairs, and even onto the mirrors in the bathrooms.

Enormous inflatable white monkeys—currently en route from Europe by ship —will hold a banner out on the Terrace. A long acrylic tube will lead from a coin drop on the mezzanine, down out of the building into a bowl on the street. There’s a lot more besides—things I don’t know about, things alluded to in mysterious bits of conversation as good as dialogue you’d find in a novel:

“The arms were hanging on a wall with gloves on them.”

“Once we run out, are you okay with American chocolates?”

“If we keep the Bali dancer instead of the sugar installation…”

During lunch, Stefan talks about the movie he’s making. Like the ICA exhibition, The Happy Film is a piece of the designer’s ten-year exploration of happiness, and parts of it will be on view as part of The Happy Show. Stefan clearly enjoys the challenge of working on the film, though it’s hard, he says, to figure out how to sustain such a long narrative.

This reminds me of something I’ve been thinking about ever since ICA’s Senior Curator, Ingrid Schaffer, remarked that a curator is someone who knows the stories. “Does an exhibition have a narrative?” I ask.

Anthony is the one curator in this room, and he answers quickly and unequivocally: “Yes.”

Stefan seems less sure. He wonders out loud about the narrative of the exhibitions currently on view.

“Well, there are lots of different kinds of narratives,” Anthony says. “You could have Dickens, or you could have David Foster Wallace.”

“What’s the narrative of The Happy Show?” I want to know.

“In this case it’s not easy,” Stefan says, “because there are so many points of entry.” He means the way you’ll be able to enter the show either via the Ramp downstairs, or up the museum’s main staircase and through the mezzanine. Still, he outlines it for me: The background information about his own thinking about happiness. Statistical information from studies he finds interesting:

The print work:

The video and film work:

So far, so good. But when I think about narrative (and, as it happens, I think about narrative a lot), I think about change. By the end of a story, as a result of all the events that have occurred, something has shifted —Cinderella has become a princess; Odysseus has finally returned home; Anna has thrown herself under the train. I wonder, when we’re talking about an exhibition, who is the protagonist? Is it the work itself that shifts? Is the artist the invisible hero, changing by implication? Is it us—is the idea that we ourselves are changed by the experience of the exhibition?

I remember when I started working at ICA, I used the word “design” to say what a curator did. No, I was told. Curators don’t design; they organize.

The object of that sentence, of course, is exhibition, as in: The curator organized the exhibition. But I’m coming to understand that they also organize our experience. A curator may not tell us a story in a Once upon a time sense, but they create a space in which we can experience a rise and fall of tension, or a sequence of things that gradually (or suddenly) change, or a series of events leading up to a moment of insight or intense emotion.

Mostly, in my experience, these changes, insights, and emotions are beyond words—outside of language. But The Happy Show, being a largely text-based exhibition, may be at least partly an exception.

Stefan has said that expecting a show about happiness to make you happier is like expecting a commercial for exercise equipment to make you slimmer; at best it can be a spur to make you take action. Still, given what I’ve seen of his plans for the exhibition, I won’t be surprised if The Happy Show does make me happier—if not for ever after, at least while the monkeys are in view.

* * *

The Happy Show opens at ICA on April 4.

Images (except for measuring the staircase) courtesy of Sagmeister, Inc.

To sign up for Miranda’s mailing list, email rpastan@ica.upenn.edu

Puppy Cerberus. Or, What Is Art?

July 7 2011

post by Rachel Pastan

Jenna and I are in her car driving across town to pick up some printed folders from Jesse Olanday at Space 1026. All kinds of stuff goes on at Space 1026, which I will describe as a cooperative artists’ space on Arch Street in Philadelphia’s Chinatown, although, according to its website, that’s way too simple an explanation. “Space 1026 has been a 13 year experiment,” the site explains. “It has developed from a handful of founders to dozens of co-conspirators.” Also, “Space 1026 is not a collaboration! Yes it is! No its not! Yes it is! Exactly.”

Entry to Space 1026

Printmaking is definitely a big piece of what happens at Space 1026. Jesse, who has been part of the place for a decade, gives us a tour, showing us the exhibition space, the printing vacuum table, the exposure rack. “I went to school with the guys who started this. The were inspired by a Live/Work/Venue space of fellow RISD students called ‘Fort Thunder’ in Providence, Rhode Island,” he says. “This used to be a jewelers, so we have vaults.” One vault is for flammable stuff, and they do their coating in another. He takes us up to the third floor, which was condemned until 1999 but today holds artists’ studios, high shelves crammed with LPs (part of the building used to house a recording studio), and all kinds of miscellaneous mysterious equipment. Jesse knocks on a door and we go in to find Thom Lessner, an artist and member of ICA’s installation crew, drawing. He holds up what he’s working on to show us:

“A farting centaur!”

Photo: Jenna Weiss

Jenna, a painter and ICA’s Spiegel Fellow working with programs, asks, “Do you always draw sitting down?”

“Yeah,” Thom says. “That’s why I’m hunched over like this.”

On the way over in the car, I asked Jenna a lot of questions about her painting, her teachers at the Tyler School of Art where she got her MFA, and her excitement about making programs, which she sees as another mode of art-making. We talked about the Big Questions: How do you hold on to what’s essential to you as an artist? What is the relationship of an artist to her studio? Where do object-oriented artists fit into an increasingly conceptual contemporary aesthetic? As usual, these questions proved resistant to easy answers. Now, listening to her chat with Thom, I think maybe the Road to Truth lies through these little questions instead.

Jesse digs up some chairs, and we sit down to talk about his design of Cerberus, the three-headed puppy, which has become ICA’s most coveted T-shirt design.

“I got that image from a puppy calendar,” Jesse says. “You know you get these free calendars?” This was in 2006, when Jesse, as part of Space 1026, participated in ICA’s exhibition Locally Localized Gravity which invited artists and artists’ groups to create installations and host creative public programs. Jesse had been looking for an idea for a screen printing event. In the calendar photo, three puppies rushed pell-mell toward a bowl of food. “I thought it would be cool if four of the legs were gone, and it was a Cerberus.”

“Why do you think it’s so popular?”

“”I think it’s got the attitude you want in a shirt,” Jesse says. “Cute and tough.”

“Succinct without being logo-y,” Jenna says.

I ask Jesse to tell me about himself and his association with ICA. “I started as a gallery preparator in 2002,” he says. “When I got to Philadelphia I was renovating houses in Northern Liberties, and ICA was short-handed installing the Rudy Gernreich show. It was perfect for me at the time. Back then the installs were long and really intense.” He could do an install for ICA, save his money, and then do his own work for three months. Also, “it was a good way to learn the inner workings of a gallery to bring back here to 1026.” He gestures around the room. “I rebuilt this gallery more professionally with the techniques I learned at the ICA—everything was square and true and solid.”

Now Jesse does custom screen work and animation for various clients and runs his own art handling business. I realize I don’t quite understand to what extent Jesse is an artist and to what extent he is a designer, or custom printer, or whatever, and I’m trying to figure out if it’s okay to ask. Finally I put together some words basically inquiring whether he does much of his own art these days, and he indicates that he doesn’t: “It’s really tiring.” I guess that means that what he does now is less tiring—or maybe just less tiring to the soul, since he also describes doing print runs of a 1,000 pieces by hand.

And here I am again, stumbling into one of those Big Questions: What is the difference, really, between art and design? In other words: What Is Art?

I think about Jenna talking about programs as art, and how making programs was part of the artistic project of Locally Localized Gravity too. Is art anything an artist says it is? Is it the job of curators and museums to decide? ICA has a history of presenting exhibitions of design, so we have likely done our part to blur the boundaries. Or maybe the point is to ask the questions and not worry too much about the answers? These mysteries and confusions spiral through my head like the summer heat, and when they clear this is what I’m left with:

An image of Jesse standing in the organized anarchy of 1026, looking at the puppy calendar and seeing something else beyond it, something he might shape with his own particular vision. Intuiting possibilities invisible to everyone else.

* * *

Note: When I showed a draft of this post to Jesse, he sent me the following response:

When I joined 1026, I aimed towards a fine arts / gallery career. For me, it was exciting, uncharted territory. There was a freedom to make and create. I made (or made attempts at) anything that came to mind. After about the sixth year of pursuing that path, my priorities slowly shifted though. I felt accomplished and the drive to make “fine-art” relaxed. Not that I was out of ideas but rather I felt satiated in that respect. I felt that the challenges had been met, and the fulfillment of the pursuit dwindled. That was roughly around the time of the ‘Locally Localized’ exhibit. I managed the 1026 team and worked on most of the exhibit design and construction. It was a huge undertaking and felt like a great send off to that aspect of my life.

Also around then my standard of living became more of a priority, and grown-up responsibilities (like handling bills) became more vital. I began concentrating efforts on business, production and more on technical craft. There was a new challenge. I pumped the brakes on gallery shows and personal work. I worked at being more professional in production and in business relations. Working in various disciplines gave a wider perspective and relevance to the aspect of making art.

Full circle a few years after that, I became proficient in the administrative side of art-business and eventually bored of that as well. The thought of making art for art’s sake became appealing again. The creative side and logistical side are now second nature, and in that, I feel a second wind. I am starting to get back into creating more personal work. Learning better time management and when to step back/away is crucial this time around to avoid the burn out.

Creative work takes a long time to internally process and continually question. That could lead to never finishing a project and in turn losing momentum. Plus finding the funds to back outlandish endeavors can gnaw on the conscience too.

So how would i define myself? Now when people ask, i reply Artist & Craftsman. Still ambiguous, I know, but I am able to give a solid answer while leaving it open to delve deeper and deeper if the person is still curious. Some mornings I don’t even know which hat I’ll be wearing for the day; I could be fabricating light fixtures or art directing a company’s re-branding. But it will always require creative problem solving and presentation.

“Is it art or is it design?” It’s similar to asking, “Is that a painting, drawing or illustration?” If you look at an illustrator’s portfolio site, they will categorize their work into these categories. What an artist would label as a painting, the visitor may consider an illustration. But it’s the artist’s site, so that is how it is categorized. In a store Campbell’s soup is package design; in a museum it’s art. I’ve heard that art leans heavy on concept and theory, while design lives on the functional side.

I think whichever the label is dictated by the means it is presented to the viewer.

J.O.

* * *

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